Sister Angela's Veil - Sneak Peek



Here's a sneak peek at the art and text of the next mini adventure in issue #16...

The scene inside the room both surprises and sickens you. You are in the convent misericord, an area set aside for the sadistic punishment of members of the Order who are perceived to have “gone astray”. The floor is the same bare stone that the earlier parts of the building were built in, but the walls are fitted with manacles and vicious leather whips with knotted ends hang from loops set into the mortar between the stones of the walls. On the far side of the cell, shackled to a fixing post on the wall and facing away from you, is a human female form, stripped down to the waist, her bare back scarred by several vicious welts. As she hears you move, she speaks out, begging you not to flog her again. In your most reassuring tone, you quietly explain that you are not here to hurt her and the girl begins to sob as she requests that you untie her bonds.

This is Sister Angela's Veil, the Fighting Fantasy mini adventure, written by Mark Lain illustrated by Simon Walpole.


Hidden high in the Moonstone Hills lies an ancient Convent, a site of pilgrimage for those who wish to view the mysterious relic of Sister Angela De Culpa. But, recently reports have come as far south as Salamonis that the relic has gone missing. YOU must journey to the Convent, gain entry, then negotiate whatever pestilence has overcome the building to unravel the secret of the missing relic known as Sister Angela’s Veil.


Comments

Lords of Stone - Sneak Peek




Here's a sneak peek at the art and text of the next mini adventure in issue #15...

Standing before one of them is MOR ORTHOR, the target of your quest. He stands close to two metres tall and is clothed in tight-fitting black leather. Sparking yellow eyes stare at you from out of a dark, gaunt face. A purple cloak hangs from his shoulders and he carries a long staff topped with a glittering crystal.

This is Lords of Stone, the Fighting Fantasy mini adventure, written and illustrated by Brett Schofield.

A terrible evil is growing deep beneath the Iron Hills!
Mor Orthor, a wicked Dark Elf sorcerer, is experimenting with the four elemental powers of earth, air, fire and water. Once he has mastered them all he will become unstoppable. The good Dwarfs of nearby Stonebridge have called upon your help once more. YOU must venture into the Iron Hills - armed only with your trusty sword and a handful of powerful Elemental Runestones - and put an end to the sorcerer before his vile experiments are let loose on the world!
Comments

Six-Gun Friday - Sneak Peek


Here's a sneak peak at the art and text of the next mini adventure in issue #13...

You make your way over to a small table back against the wall, the only one with an open seat. The restaurant is crowded with single travellers and entire families. For most, this will be the final stop in civilization before setting out into the windswept plains to their final destinations of Montana, Colorado or points west. By the time your steak arrives, the area has slowly begun to clear. You’ve built up quite an appetite and make short work of your meal. 
“There you are!” 
You look up to see a tall man in a dirty coat looking down at a young woman and small child sitting at the next table. The woman looks up fearfully while drawing her child near.


This is Six-Gun Friday by Gaetano Abbondanza and illustrated by Massimiliano Amadesi.

When the most notorious and dangerous gang of outlaws in the west, the Friday Clan, decide to relieve the town of Bent Reed of all its funds, the people turn to their one hope for justice: the town Marshall. YOU are the lawman for the good people of Bent Reed, and YOU vow to put an end to the clan’s run of lawlessness, come hell or high water. Will YOU achieve fame and success on your daring mission, or will you simply be another name added to the clan’s long list of victims?
Comments

Hand of Fate - Sneak Peek




Here's a sneak peek from the art and text of the mini adventure for issue #9.

Upon the stage sits a man in black robes on a wicker chair, a tarnished sceptre clutched on his left hand. Head resting on a wrinkled hand he listens to the pleas of his subjects gathered before him and occasionally turns to ask for advice from the creature resting upon the wooden table next to him; a spirit trapped within a bottle...


This is Hand of Fate by Kieran Coghlan (who wrote Prey of the Hunter in issue #3) and illustrated by Robertson Sondoh Jr., a newcomer to our stable of artists. We look forward to more of his efforts in the future!

Things are not going well for the slayer of Balthus Dire. Not only have you lost your left hand, but the widow of your former enemy has joined forces with the High Priestess of Vatos to unleash the power of the Juggernaut, an unstoppable automaton that will bring chaos and destruction to all of Allansia. Luckily, you are not alone on your mission to stop them. Not so luckily, your companion is a being every bit as evil as those you seek to stop: a Ganjee!

Comments (2)

Return to the Icefinger Mountains - Sneak Peek



Here's a sneak peek from the art and text of the mini adventure for issue #9.

Even worse is what you see on the floor in front of him. A final message, written by repeatedly dipping the tip of his right foot in the blood that has puddled on the floor beneath him. Though smudged and smeared, the letters are still clear enough to make out, spelling out the dread warning, ‘SHE WILL RETURN’...
This is Return to the Icefinger Mountains by Ed Jolley and illustrated by Brett Schofield:
Thirty years ago the Snow Witch was preparing to unleash an ice age upon Titan when her plans were thwarted by a wandering adventurer. YOU were one of the slaves freed in the wake of her defeat, and have lived a quiet life since then. But when the horrors of your past start to catch up with you again, you must go back to the caves from which you escaped. Can the Snow Witch really be returning? And if so, do you have what it takes to stop her?


Comments (2)

Vengeance at Midnight - Sneak Peek

Here's a sneak peek at the art and text of the mini adventure for issue #7:

The Crooked Man pawnshop on 23rd Avenue isn’t the nicest looking of places, with all manner of odd objects in the window for sale. The inside you observe, as you head for the barricaded counter, is not much better. You ring the bell and a tall, thin man with dark bags under his eyes and a toothpick in the corner of his mouth comes shuffling out to greet you. This, presumably, is Korbin Rokefetch the proprietor of the shop.
This is Vengeance at Midnight (a sequel to Appointment with F.E.A.R. and Deadline to Destruction) and is written and illustrated by myself:

Rumours are swirling in the Titan City underworld that a new super villain is poised to unleash a new reign of terror upon the unsupecting city. YOU, the Silver Crusader, defender of Titan City, are needed to unmask and defeat this super villain before the chaos can spread. But can you unravel the hints and clues you have gathered in time to make a difference?
Comments

Queen of Shades - Sneak Peek

Here's a sneak peek at the art and text of the mini adventure for issue #7:
In their place stands a tall, slender woman, glowing in the darkness like a candle flame. The goddess of justice looks at you sadly.
This is Queen of Shades by Paul Struth and illustrated by myself:
It should have been an adventure like any other; an ancient tomb, a forgotten treasure and a band of brave souls willing to risk their lives in pursuit of fame and fortune. Now, a day after your successful return to Kharé, the notorious cityport of traps, two of your fellow adventurers lie dead – will YOU be the next victim of the curse?
Comments (1)

Getting Started - The Mini Adventure

As noted in my post on pitching the idea of the magazine, I had floated the idea of including a 200 reference mini adventure in each issue. This was a point that was debated, some unsure that it could be done:
I think it's a great idea! My main concern is size and time constraints. A 200 ref adventure does take a fair amount of time to design, playtest, and write. Also, would the illustrations all be new, or just drawn from previously published FF? [from here]
As the others have said, this might be a bit ambitious, even if it is a worthy aim. I've started loads of FF-style gamebooks, but never finished any of them (yet), even though I think there are some good ideas in there (one of my problems is that they are all so vast in scale they'd need about 800 refs each to do them justice, and that's a hell of a lot of work!). [from here]
I agreed that it was ambitious, but that it could be done. For that reason, I wrote and illustrated the mini adventure that featured in the first issue (Resurrection of the Dead) to demonstrate that it could be done (and not for any ego-boosting reasons!). Whatever the merits of my own adventure, the gamble paid off and we have had an adventure in each issue since.


Here's to more adventures in the future!
Comments

Artist Spotlight - Natalie Gingerboom


Today is the first in an irregular series of posts that will briefly highlight the various talented artists whose works help lift Fighting Fantazine up to be something other than a very dense chunk of text.

To kick off, we turn the spotlight on Natalie Gingerboom.

The magazine was first put in touch with Natalie after her contribution to an art competition on the official website which depicted Zanbar Bone and his Moondogs (from City of Thieves). Andrew Wright, our "Out of the Pit" wrangler spotted her talent and got in touch, directing her to the newly released first issue of the magazine. She sent an email and before the week was out she'd signed over her soul and was hard at work on the cover for issue #2.

Since then she's been hard at work studying illustration at University, and you can visit her blog to take a peek at her non-Fighting Fantasy efforts.

In an effort to keep her from drowning in study we've kept her busy ourselves, with Natalie doing the back cover for issue #3 and most recently the front cover for issue #5 (which she discusses on her blog and a bit of which I've nicked for the logo at the top of this blog).

Fans can look forward to more of her artistic efforts as she contributes to issue #7, currently planned for release in July...
Comments

Turn to Paragraph 400 - Sneak Peek


Time for another sneak peek, this time from the second half of the survey results. This time around we look at the mini adventures, the role-playing game and Advanced Fighting Fantasy, the novels and other materials, as well as learning your favourite pieces of cover and interior art. The results also cover favourite villain, favourite creature, favourite artist and writer.

There is also "most wanted reprint" (which out of print do you most want back in circulation), "most wanted author" (who you'd like to see pen the next new title), and a list of writers you'd love to see write for the series. We round that part out with where in Titan you'd like to see the next book set, and which genres you like beyond fantasy.

We also asked about the magazine itself (and you had the first 3 issues to vote on). We learnt your favourite feature and the image at the top of the post was voted your favourite piece of fan art. It is from the mini adventure Shrine of the Salamander in issue #2 and the artwork was by Brett Schofield. Congratulations Brett!

Finally, the results round out with what you'd like to see in future issues and who was voted "most important contributor" to the Fighting Fantasy range.

Get a hold of a copy of issue #6 when it is published to find out all the results...
Comments (1)

Escape from the Sorcerer - Sneak Peek

Here's a sneak peek from the art and text of the mini adventure for issue #6.

You open the door into a very high-ceilinged room. You realise the reason for the spacious accommodations when a huge, twenty-foot long Cobra rears its head, hissing menacingly and trying to bite you!

This is Escape from the Sorcerer by Sunil Prasannan (now a resident of the USA) and illustrated by Michael Wolmarans (of South Africa):

The kingdom of Alkemis has come under repeated attack from neighbouring Agra. Unable to hold back the hordes of Lizard Men and chaotic Asuras led by the evil sorcerer Grudar Kreshnel, YOU and a few dozen fellow survivors were captured. One by one your fellow countrymen have been brutally executed, until only YOU remain. Will YOU be able to escape from the Sorcerer?
Comments